Search Results for: Microsoft Access
May 21, 2008
While new technologies … might make things easier for the average professional, they will never replace a solid understanding of the technologies they are built on top of.
December 22, 2023
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(This article was also published on Medium) I hate filling out forms, especially if I have to print them out or do it by hand. Handwriting is uncomfortable for someone who rarely does it, especially if you were told all the time you were growing up how bad your writing was. The most handwriting I […]
July 25, 2023
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Coming back around to the inventory side of the game, I decided to add some extra variety to the available items, starting with the scrolls and potions.
March 25, 2023
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Rogue is a game in which the player moves through many levels to their ultimate goal. In this chapter, we add this feature to our own game.
March 24, 2023
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LINQ is a powerful feature that enables the program to search collections of data in much the same way that SQL searches databases. This chapter shows the basics and how they can be used in the program.
March 17, 2023
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One of the recognizable features of the original Rogue game was the long list of key commands that the player used for all actions, including eating, searching and using objects. Now we’ll see how we can implement those in our own roguelike.
February 24, 2023
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Completing the hallways on a roguelike map is one of the most challenging parts of the game and it goes back to the importance of the right algorithm that will teach the computer to do what you take for granted.
February 18, 2023
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Properties and constructors are basic elements of C# classes and this chapter shows examples of how they’ll be used to describe and create maps in the program.
February 18, 2023
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Object Oriented Programming (OOP) is an important concept to understand for programmers of any language. In this chapter, we look at the basics of OOP and add the MapLevel class to our project.
February 18, 2023
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As we start writing the code to generate the dungeon maps, we need a solid algorithm that will reliably create rooms and link them together.
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