I was as blown away by my first conversation with ChatGPT as anyone could be. It’s hard to believe it’s been a year since I first logged in and thought about what to ask it first. Just for fun, I threw a Latin phrase at it during one of those first conversations to see what…
(This article was also published on Medium) I hate filling out forms, especially if I have to print them out or do it by hand. Handwriting is uncomfortable for someone who rarely does it, especially if you were told all the time you were growing up how bad your writing was. The most handwriting I…
Software development starts with the understanding of a system and its rules. This article provides a first exercise in analyzing a system for the potential developer.
Microsoft Access parameter queries enable you to pass criteria from outside a query. This article shows how they can be called from VBA.
It’s actually possible to populate specific cells in an Excel worksheet with information from your Access database. Here’s how you do it.
Coming back around to the inventory side of the game, I decided to add some extra variety to the available items, starting with the scrolls and potions.
For this update, I decided to knock out a couple of quick features – the Play Again feature and the spawning of new monsters mid-level. A couple of bugs got squashed along the way.
The game has a solid foundation and now we start building on it. There are still a lot of features to finish and bugs to work out along the way, especially the individual inventory items that will help the player survive in the dungeons.
After cleaning up from the program refactoring, I decided to complete the programming on the player stats. Then things got real when the monsters started fighting back.
Evolution is often a difficult process and our program is definitely evolving. In this chapter, we bring the monsters to life and deal with a major refactoring of code as the need to store data increases.